Inigo Montoya

Wood elf rogue, urchin background



Level: 4
AC: 16
Movement 35
HP: 31
Initiative: 4
Hit Dice: 4d8
Proficiency: 2

Ability: Score (Modifier / Save)

Str: 8 (-1 / -1)
Dex: 18 (4 / 6)
Con: 14 (2 / 2)
Int: 13 (1 / 3)
Wis: 12 (1 / 1)
Cha: 12 (1 / 1)


Acrobatics: 6
Deception: 3
Insight: 3
Investigation: 3
Perception: 3
Sleight of Hand: 6
Stealth: 8

Weapons & Attacks:

(+6 to attack)

Rapier – 1d8+4
Longbow – 1d8+4
2 Daggers – 1d4+4 each

Sneak Attack – 2d6


Darkvision up to 60 ft
Fey Ancestry
Meditation of 4 hours equals long rest
Can hide while lightly obscured by natural phenomena
Party can travel through a city twice as fast (when not in combat)
Expertise – Stealth, Thieves’ Tools
Thieves’ Cant
Cunning Action (bonus action to Dash, Disengage or Hide)
Archetype: Assassin
– Assassinate (adv on attack rolls vs enemies yet to take a turn in combat, all hits against surprised creatures are criticals)


Cloak of elvenkind (adv on stealth checks & disadv on others trying to find me)


Although an urchin, that wasn’t always the case for Inigo.

His father was the only parent he ever knew, and him too was taken from him, even before he was 15 years old.

All alone in the world, Inigo moved to the city and, far from the woods where he grew and was at home, he had to learn how to survive on his own, doing so by becoming an expert in moving in the shadows, unnoticed, and if need be, taking what wasn’t his to take.

Making alliances when it suits him, breaking them when no longer useful, he moves with familiarity among society’s undesirable.

For half of his life, he kept his focus on one goal and one goal alone.

That goal is simple, to avenge his father’s murder and to do that, he’ll stop at nothing.

Inigo Montoya

Deviant Robot Leeds DaaT